Kiel: AGM-Urania / Konigsfurt-Urania Verlag GmbH, 2014. — 57 P. — ISBN 978-3-03819-402-6.
Symbolon is a game of remembrance. It allows us to remember things hidden deep inside which
have been prevented from surfacing over years and decades.
For those who prefer a psychological approach, you might say the power inherent to the
images helps raise the unconscious into the higher levels of consciousness. In this sense, the
game is also a form of therapy.
This—and the way in which questions are asked—distinguishes the game from any other
played with a deck of 78 cards. It does not try to be an Oracle which divines or predicts the
future as a way of making it present. Rather, it has the power to summon the past into the
present.
Maria Szepes sums up the game and provides its possible motto when she writes: “The
bloodhounds of karma are hard on our heels. They bring an object we once discarded. And no
matter how hard we try to flee, it is only a question of time before they place this object at our
feet”. But to avoid having to resort to the “blood hounds of karma” (shocking us and arousing
a tremendous fear of their “wild chase”), we have developed this game as the tool necessary to
integrate the object successfully back into our lives.
The name itself—“Symbolon”—already suggests this idea. A symbolon is an object broken
into two parts which subsequently want to be reunited into a single entity.
Of course, at the moment, the two fragments of the symbolon are separate. The game would
like to bring the pieces back together.
Illustrated index of cards
Symbolon
The Inner Personae
Astrology
Two Fundametal Ways of Playing
The Card Sequence
The Interpretation of the Cards