2nd. ed. - Springer, 2024. - 150 p. - (Synthesis Lectures on Human-Centered Informatics). - ISBN 3031508513.
This book presents readers with an exploration of the concept of
Conceptual Models and argues that they are
core to achieving
good design of interactive applications that are
easy, effective, and enjoyable to use. The authors’ years of experience helping companies create interactive software applications revealed that interactive applications built
without Conceptual Models generally result in
fraught production processes and designs that are confusing and difficult to learn, remember, and use.
Instead, the book shows that Conceptual Models can be a
central link between the elements involved in the use of interactive applications:
people’s tasks (domains), their plans for performing those tasks, the use of applications in the plans, the conceptual structure of applications, the presentation of the conceptual model (i.e., the user interface), the terms used to describe it, its implementation, and the learning that people must do to use the application. Readers will learn how putting a Conceptual Model at the
core of the design and development process can pay rich dividends:
designs are simpler, more coherent, and better aligned with users’ tasks; unnecessary features are
avoided; documentation is
easier, development is
faster and cheaper; customer uptake is
improved; and the need for training and customer support is
reduced.
To support its use in instruction,
this second edition has been
revised to explain the history and theoretical context of conceptual modeling using a consistent vocabulary, describe the structure of conceptual models, provide
more current and more complete examples, explain how conceptual models fit into design and development, and further summarize the benefits of conceptual modeling.
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