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Buontempo Frances. Learn C++ by Example: Covers Versions 11 to 23

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Buontempo Frances. Learn C++ by Example: Covers Versions 11 to 23
Manning Publications Co., 2023. — 248 p. — ISBN: 978-1633438330.
Learn the latest features of modern C++ by coding eight engaging projects.
Don’t let the multitude of C++ updates intimidate you! Learn C++ by Example takes you through the major language changes since C++ 11, with each new feature demonstrated with a fun project or minigame. It’s perfect for beginners who know C++ basics, coders coming back to the language, or current C++ developers missing out on everything the language has to offer.
Inside Learn C++ by Example you’ll find important skills such as:
Utilizing the new C++ features from C++ 11 to 23
Effectively testing your C++ code
What happens “under the hood” of C++ code
Picking efficient algorithms and data structures
std::format, STL algorithms, ranges, and coroutines
Learn C++ by Example rapidly gets up to speed with C++’s updates and changes, and ensures you’ll stay ahead as the language continues to change and grow. You’ll learn about vectors and ranges by generating Pascal’s triangle, create a racing game with new special member functions, build a slot machine with parameter packs, and more.
Foreword by Matt Godbolt.
Purchase of the print book includes a free eBook in PDF and EPUB formats from Manning Publications.
About the technology
C++ delivers the flexibility and performance you need for everything from low-level systems programming to secure financial applications and AAA game development. First introduced in 1985, the language is still evolving, with exciting changes in every new version. Whether you’re just getting started or you’re a veteran coder adding to your toolbox, the eight hands-on projects in this book will get you up to speed on modern C++ features and practices.
About the book
Learn C++ by Example is a fun and practical way to start writing modern C++ code. It guides you through entertaining challenges, emphasizing features and techniques made possible by C++ 17, 20, and 23. You’ll learn about objects and arrays by creating a deck of playing cards, master the C++ random library for a number guess game, use the chrono library to create a countdown timer, and much more. Along the way you’ll also pick up valuable tips for testing, project organization, and other productivity skills.
What’s inside
New C++ features from C++ 11 to 23
Effectively test your C++ code
What happens “under the hood”
Efficient algorithms and data structures
About the reader
Requires beginner to intermediate C++ skills.
About the author
Frances Buontempo is an experienced C++ developer and the editor of ACCU’s Overload magazine.
The technical editor on this book was Timothy Jaap van Deurzen.
Table of Contents
Hello again, C++!
Containers, iterators, and ranges
Input of strings and numbers
Time points, duration, and literals
Creating and using objects and arrays
Smart pointers and polymorphism
Associative containers and files
Unordered maps and coroutines
Parameter packs and std::visit
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