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Pikus Fedor. Hands-On Design Patterns with C++

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Pikus Fedor. Hands-On Design Patterns with C++
Packt Publishing, 2018. — 532 p.
C++ is a general-purpose programming language built with a bias towards embedded programming and systems programming. Design patterns are, in essence, a library of reusable components, only for software architecture, not for a concrete implementation.
With this book, we will teach you how to recognize and apply some of the most common C++ design patterns and idioms. We will focus on the design patterns that naturally lend themselves to the needs of a C++ programmer and fit well with the language’s features. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, their advantages and drawbacks. The other use of design patterns is as a concise and efficient way to communicate. The patterns are familiar and instantly recognizable solutions to specific problems; with its use, sometimes with a single line of code, we can convey a considerable amount of information. The code speaks: "this is the problem we are facing, these are additional considerations that are most important in our case, and, thus, the following well-known solution was chosen."
By the end of this book, you will have gained a comprehensive understanding of the Design Patterns to create robust, reusable and easily maintainable apps.
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