Publisher: Roc (2003), 352 pages
Taking some time out from the series space opera and fantasy of his popular Deathstalker and Hawk and Fisher books, Simon R. Green returns to the quirky urban fantasy mode of his less-well-known standalone Shadows Fall with this dual world adventure.
Toby Dexter is an ordinary guy, with a deadend job at a bookstore and an aimless, totally predictable existence. He has always longed for something different, something better, but having reached his thirties without any sign of different or better coming along, he has pretty much given up. There's just one not-quite-ordinary thing in his life: he has fallen in love with a woman who shares his daily commute. He doesn't know a thing about her-in fact, he has never actually spoken to her-but still he can't get her out of his mind.
One day, in the train station where both Toby and his mystery woman both finish their commute, Toby watches the woman walk through a door he's positive was never there before. On impulse, he follows.and everything changes.
Toby has passed into Mysterie, the world of magic that lies behind the real world of Veritie. Unfortunately, denizens of Veritie aren't really supposed to enter Mysterie, and by doing so Toby has made himself a focal point, a pivot around which great events revolve, and from whom great resolutions, or great disasters, may stem. And great disaster may be in the offing, for something evil is afoot in Mysterie, something that may threaten the existence of both the worlds. Toby very definitely doesn't want to play the hero. But as he and his mystery woman-whose name is Gayle, and whose human aspect is only the smallest part of her true nature-set out to discover what's going on, he begins to realize (much to his dismay) that he may have no choice.
Green brings a wealth of imagination to Mysterie, a realm where gods are real, legends walk, and monsters and miracles live side by side. Elements of Celtic folklore, legends of various types, and angelology are blended into a vivid if not always logical alternate cosmology, and extravagantly sinister settings (the corrupt and blasted woodlands of Blackacre), striking descriptions (fearsome Angel, with her crimson eyes and rosary of human fingerbones), breathless fight scenes (think zombies, lots and lots of zombies) and humorous details (the kind of junk mail one might receive in a magical world) add to the fun.
Since this is a Simon R. Green book, everything is larger than life-the heroes extremely heroic, the villains astonishingly villainous, the choices between good and evil very clear-cut. Still, if the ultimate outcome is never really in doubt, there's plenty of entertainment in the journey, and the engagingly-drawn characters-Toby, Gyale, Norse godling Jimmy Thunder, a tribe of mischievous Mice-are fun to travel with, even if they do spend a bit too much time sitting around explaining things to each other. Drinking Midnight Wine is a treat for Green's fans, especially those who'd like to see him turn his distinctive style to something a little different.